Flash for Android: Beer Tapper Preview
“Today’s quick screencast is a preview of the latest Flash Android game I am working on with Aidan Coyne. This game is a port of Beer Tapper and I plan on reskinning it to help promote my Developer Happy Hours.”
A Useful Selection of Android Developer Tools and Resources
“With its intuitive and open-source platform and support from the huge mobile phone manufacturers HTC, Samsung and Sony Ericsson, Androids year-on-year smart-phone marketshare has shown a massive growth of 886%! Just to put this into perspective, the iPhone has shown only 61% growth. These figures may give you an insight into the popularity of both platforms, but in actual fact, it shows that it is mobile app developers who are the real winners. With smartphones becoming ever more popular, there has never been a better time to jump on the mobile app development bandwagon, and especially on the rapidly growing open Android platform.”
Flash for Android: Introduction to Git
“GitHub.com is a web-based hosting service for projects that use the Git revision control system. This screencast is designed to help you work with projects on GitHub.com.”
Click the link above for another two videos.
Flash for Android: Android’s Web Browser
“To kick off the Flash for Android series I show off how FlashBum.com runs on two Android phones, the Nexus One with Flash Player 10.1 and the HTC EVO with Flash Player Lite 4. I’ll then walk through a couple of other sites, pointing out some of the things you should bear in mind whilst developing for mobile devices.”
Click the link above for the second video.
“Flash for Android” Screencast Series + Free Desktop Wallpaper
“Welcome to a new series on Activetuts+ created solely to cover Flash on Android. During the coming weeks Jesse Freeman will be taking you through a massive collection of screencasts to get you and your Flash completely mobile. Read on to learn more about the series and pick up the free accompanying wallpaper!”
Renaun's thoughts on Debug AIR apps on Android with Flash Builder 4
There is a couple of steps to make this happen but the idea is broken down here:
- Connect Android device to same network as desktop with Flash Builder, and lookup the desktop ip address.
- Compile application for debugging, both mxmlc and adt.
- Put the debug version of the application on the Android device.
- Configure the project in Flash Builder to launch debugger with out launching the Application.
- Launch newly configured project.
- Launch AIR application on the Android device.
- (depends if you use correct value in -connect with adt) Enter IP of Flash Builder machine and click button.
“I found this nice video today from the Android and Me website showing off various Flash sites using a Nexus One. It’s nice to see an Android community video showing off the power of Flash on mobile.”
Google, Android, and the Future of Games on the Web
“I have some big news to share with you this week: today, we’re showing two new branches of our technology to the world at Google’s annual developer conference, Google I/O. The first is Unity Android, which we announced this spring. Though we’ve shown some sneak peeks at our Android support in private and at GDC in March, we’ve not yet shown all anything like what we’re showing this week.”
AIR On Android Overview
“At GoogleIO Adobe announced that Flash Player 10.1 and AIR for Android will be released for Android 2.2. However that wasn’t the only thing they announce. As of the 20th anyone can download the AIR Prerelease and begin testing Flash development for Android. In this overview I will give a little background into the Flash Player 10.1 improvements, walkthrough some of he code I have ported over and talk about performance of AIR on Android.”
The overview comes with seven demonstration videos. Check it out.




